Hello dear readers, this time we will observe the advantages of the tools that serve to represent knowledge, and in this sense there are several details that must be taken into account, especially when it comes to training on conceptual map topics , mental, organizational charts, mindsets, map of ideas, and other names within the class of graphic organizers.
Among the benefits / advantages we have:
Contribute to the organization of information in the brain.
It benefits the collection of information.
It facilitates the taking of notes in a conference, presentation or class.
Develop reading comprehension.
It works both cerebral hemispheres.
It allows various intelligence.
It allows visual memory.
Back up studies for tests.
Organize the study material.
Integrate more information.
Provides a general view of the contents.
Benefits assimilation of concepts.
It supports the innovation of contents and own concepts.
Help communication with own words.
It benefits long-term memory.
Organize the thought.
It allows the organization of study programs, courses, workshops.
Organize the teaching strategy.
Evaluate the student quickly.
It allows a deeper explanation for leveling activities.
It allows to generate indexes with their scales.
Ponder the digital playful material in the classroom.
It has a quick and intuitive simple operation.
Creates an ideal environment for collaborative and cooperative work.
Contribute the peer assessment.
They offer a spatial representation.
Improves the creation of new ideas.
Allows recycling of significant contents
Develop the interconnection of base and derived ideas.
Encourage problem solving.
Develop critical thinking.
It allows to maintain the sequence of the study of a subject or area.
It tends to generate more striking classes when participating in it.
After several countries have demonstrated the advantages and disadvantages of the 1 to 1 model, there are certain conclusions within how efficient it would be to deliver laptops to teachers for use within the classrooms, since what should concern us is that Students get to have enough expertise in computer use, which being digital natives could be fast learning.
The barriers to the curricular integration of the laptop for my point of view would be:
The training (educational community)
The teaching factor (adaptability)
The technological infrastructure (internet penetration)
Technical support and monitoring (of the team)
Supervision and improvement of methodologies (educational community)
In this section I have shared authoring tools for creating interactive activities that teachers use most is their class hours with their students, there are several in English, Spanish, other online, offline, other open and closed, some portable and others are not and without a doubt the best evaluating them are you teachers, teachers, educators, teachers, trainers; I commented that the first tool I used back in 2004 was jclic, this was the one that captivated me to the creation of content and I could verify the potential of having your own class themes in a game format to please my students. , well there will be other similar experiences from you that I hope you will let me know in your comments; without further ado I share the list of the 20 tools:
1. Online notebook (Ministry of Education and Science of Castilla-La Mancha). Easy and functional tool for the creation and dissemination of digital educational materials. It allows creating dynamic and visual digital notebooks that can contain information and multimedia activities. You may also be interested in visiting the Cuadernia resources portal where you will find different versions of this tool to download tutorials, a forum, news, activities, etc.
2. Ardora is a computer application for teachers, which allows you to create your own web content, in a very simple way, without having technical knowledge of design or web programming.
With Ardora you can create more than 45 different types of activities, crosswords, word searches, complete, graphic panels, clocks, etc., as well as more than 10 different types of multimedia pages: galleries, panoramic or zooms of images, mp3 players or flv, etc and seven new “server pages”, annotations and collective album, timelines, poster, chat, poster, comment system and file manager.
3. Hot Potatoes is a system to create educational exercises that can be carried out later on the web. The exercises he creates are of the short answer type, multiple selection, fill in the gaps, crosswords, pairing and varied.
Your license is not free, but as of September 1, 2009 the version without limitations is distributed through the Downloads section of your website.
4. JClic is an environment for the creation, realization and evaluation of multimedia educational activities, developed in the Java programming language. It is a free software application based on open standards that works in various operating environments: GNU / Linux, Mac OS X, Windows and Solaris.
5. Constructor is a tool of the Ministry of Education of the Junta de Extremadura to create digital educational content, in a simple and intuitive way, which has a lot of configurable activities (more than fifty) and, allowing the incorporation of multimedia elements (sounds, videos, images, etc.) through the process of “drag and drop”. It also presents a complete integration with the Moodle environment, which allows us to integrate the contents of the platform and to register all the variables regarding its evaluation.
6. Educaplay is a tool that allows us to create multimedia educational activities so that we can use them in the classroom with our students.
Among the activities that allows us to create, I would highlight the following: Maps, Riddles, Complete, Crosswords, Sort letters and / or words, Letter soup, etc.
7. eXeLearning is a program to create open source educational activities that are simple to use and that incorporate a large number of tools. It is one of the most used programs for the creation of didactic resources and, it presents a very important advantage in its use, since it is not necessary to have programming knowledge
8. GLO Maker is one of those tools that exists so that one can make one’s own resources based on “learning objects”. These “objects” consist of a didactic resource in digital format, reusable in different contexts as a minimum unit that can be combined with others to form blocks of instruction according to the needs of a specific curriculum. It is composed of two or more elements (text, graphics, audio, video, images, exercises …) articulated to generate skills in who uses them, as a response to learning problems identified at the regional, national or international level.
9. LAMS is an open source tool to design, manage and distribute online collaborative learning activities. The system is designed so that teachers or educators can design learning activities aimed at a whole group. Through an activity management screen it is possible to see how far each student has come in the sequence of activities that constitute the unit and to know what difficulties are presented or how they are doing.
10. MALTED is an author’s computer tool for the creation and execution of multimedia and interactive didactic units to be used by students as learning practices in technologically equipped classrooms. This tool has been developed in particular for the teaching of languages, although its use can be extended to other subjects of the school curriculum.
11. Hopscotch is a tool created by the Cervantes Institute, conceived as support for language teachers. It has 21 interactive programs or hobbies for the generation of exercises (hanged, crossword puzzles, logic game, multiple choice, relate lists, fill gaps, puzzles, jumping horse, soup of letters, true / false …). In addition to these programs, the application includes an editor in html that allows to publish, both in a local network and on the Internet, complete didactic activities that integrate hypertext and multimedia elements.
For the creation of these activities, the Institute makes available to all teachers of language (or public in general), the possibility of downloading the CD-Rayuela, where all the operating instructions of the different creators of activities are found, together with the tools designed for that purpose.
12.-Squeak is an environment in which multimedia applications can be made and executed. It is a graphical environment of very intuitive handling in which the world is emulated and in which you can interact with the objects that surround us.
The user of Squeak stops being a mere user, he also becomes a creator. Some define Squeak as an author tool, but it’s something else. When you open Squeak you will find its programs, its tools for managing files, its tools for playing multimedia files.
It is multi-platform, since it can be used from the most popular Operating Systems: Mac OS, Linux, Windows, … and since it is free code, there are people who have adapted Squeak to be used in other environments. What we do from one system we can use it in another without problems. There is a virtual machine for the mentioned operating systems.
13. Xerte is one of the few “content creators” prepared to work very comfortably and with the same functionality as eXeLearning (which for many is the author tool par excellence). You can also generate lines of code to improve the product. It is a tool created by the University of Nottingham so that, in principle, the teachers of the same could produce their own interactive learning material (what we commonly call interactive digital content, formed by different objects of learning). In view of the success it had among its teaching staff, it was decided to release a version so that everyone could use that tool integrated by multiple open source tools.
14. CourseLab is an author tool for the creation of educational materials without needing special knowledge in computer science. It is a free software alternative that can create learning units in SCORM 1.2 or SCORM 2004 format; therefore, materials created with CourseLab can be used in educational platforms that, like Moodle, incorporate the standard SCORM or LMS format.
15. Win-ABC. Educational program that consists of a large number of activities to work on the instrumental techniques of reading and writing and mathematics. It has tools and configuration possibilities that allow you to customize the program and adapt it to the characteristics and needs of each child. Currently the program is presented in Spanish, Catalan, English and Basque. The new version allows, among other things, to enter words and associate them with their image and sound or to associate letters with drawings, to use the keyboard or the mouse indifferently, to put images and sound to the numbers to facilitate their learning, to elaborate stories from files of phrase type, for the learning of literacy or work with problems of adding, subtracting, multiplying or dividing.
16. ComiKit is a software tool for children that uses comic strips to program the behavior of graphic characters. In the comics, the events of the story are shown on wooden plates, where each panel shows a part of the action. If we introduce the notion of conditional strips, comics can be used to describe events in a program. In an event strip, the first panel is a precondition for the actions in the subsequent panels. In ComiKit, a program is created by drawing characters and making event strips for their actions. The event strips are controlled and executed when the game is played. Comic events are similar to graphic rewriting regulations, but are in many ways potentially more expressive and flexible. Several prototypes of ComiKit have been tested along with 4th and 5th grade elementary school children. The results showed that children still had to learn programming concepts, such as conditional events, but most children can create meaningful interactive stories and simple games in one or two hours. Studies also showed that girls and boys, where equally creative with the programming tool.
17. LIM The Lim system is an environment for the creation of educational materials, consisting of an activity editor (EdiLim), a visualizer (LIM) and a file in XML format (book) that define book properties and pages That composes.
18. Textoys: program similar to Hot Potatoes, although more limited. Works in the reconstruction and ordering of texts.
19. Les jeux de Lulú: Scripts of interactive activities (puzzles, memory, relating couples, etc.). Some are freely available.
20. Quiz faber: Free application to design interactive exercises (short questions, multiple answers, relate columns, fill gaps, etc.), similar to Hot Potatoes.