Augmented Reality in Education

What is augmented reality?

Augmented reality allows virtual elements to be combined in reality, that is, within the environment, and using devices such as the laptop, smartphone, tablet, Google glasses. Augmented reality has multiple application areas, among which are video games, medicine, marketing and education.

Necessary elements in Augmented reality

  1. Camera: to capture the real environment on which virtual information will be integrated.
  2. Bookmarks or hyperlinks: necessary to activate the RA process.
  3. Screen: to view the content.
  4. Software: essential to process all the information.

Known Augmented Reality Applications

Some of the best known RA applications are: Layar, Aurasma, Junaio, Wikitude, Aumentaty, augment Measure Kit, ARCity among others.

Immersion levels in Augmented Reality

Level 0: Hyperlinks in the physical world. The triggers of this level of augmented reality are QR codes. Having the appropriate application on the device, when scanning said QR code, it will take us to a specific website that shows us the content that interacts with reality.

Level 1: Augmented reality based on markers. The triggers, in this case, are the markers mentioned above. These markers are nothing more than figures of which, when scanned, we obtain a 3D model that overlaps the real image.

Level 2: Augmented reality without markers. In this case, the triggers are neither QR codes nor markers, but are simple images, objects and even GPS locations, the possible applicability of which is detailed in the following section.

Level 3: Increased vision. This last level is the one that makes use of the mentioned bionic lenses and glasses such as Google glasses.

Applications of RA in education

In the area of ​​education can be implemented in various ways explore some of these:

Animated textbooks.- it would allow to integrate exercises where the students could explain the objects treated in class from all possible perspectives, for example in subjects related to anatomy, history.

In teaching topics related to medicine, such as learning bone structure, the organs of the human body.

Online courses thanks to virtual games based on gestural recognition and geolocation.

Augmented reality would also allow information about specific physical locations.

Museum Augmented physical tours on walls with markers.

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