Monthly Archives: August 2019

10 Video Games to Learn History

I think that more than one knew the famous game Age of empires or age of mithology and its variants, because it was fascinating while interacting with Arcantos, Castor, Eitri and other mythology heroes you learned from these characters while fighting for some urban center relic and resources, because of this I learned that the economy was simple you have or do not have and if you do not have to explore look for that much desired resource, I have been an educator, trainer, teacher, trainer for over 14 years and it is a fascinating world the fact of using technology in education, imagine that a student tells you about the Vikings, the crusades and facts of the wars and I have seen teachers remain silent, but it is normal the story is beautiful and more if there is such a medium versatile like video games

Is the story violent? I think not all but most of the changes of humanity have been due to war, this means that progress in every area has always been due to militia issues, such as dehydrated food, light weapons and resistant weapons were given by alloys or use of better polymers, aviation or say good is that the subject is very broad and interesting but do not get away from what I want to communicate in this section, I will mention some video games that are very good for learning facts of world history, It would be exciting if we created a video game of our history of each of the countries to which we belong, I leave you the idea, well without further ado these are in my opinion the best:

1. Battlefield 1942

Based on World War II, relive some of the most transcendental battles such as The Battle of Stalingrad or that of Iwo Jima.

2. Rome: Total War

It is the year 270 BC, it is the best representation of Imperial Rome, the objective is to control the armies led by Julio Cesar or Hannibal, legendary generals of course with a lot of strategy.

3. Praetorians

It is Ancient Rome at the time of Julio Cesar. In the year 60 B.C. the crusades of the most powerful generals of Rome: Julius Caesar, Pompey the Great and Marco Crassus in the search for new lands will lead you to put a lot of head.

4. Age of Empires I and II

My favorite crusades range from Pharaonic Egypt, to the Yamato Empire of the Japanese Rising Sun. You can play with historical figures such as Erik the Red, Joan of Arc, Richard the Lionheart or William Wallace. This is the best to learn history of the middle ages you just have to try it.

5. Empire Total War

From the 18th century the industrial revolution of the United Kingdom brought great technological advances thanks to the creation of the steam engine and the railroad, it also provides the opportunity to understand the struggle of the United States for its Independence. The game is divided into several stages, with commercial altercations in the East and the globalization of war both on land and at sea.

6. Year 1701
It is oriented to the times of colonization, in which a new continent was discovered as such allows us to manage our own colony, as well as learn about sea travel and what happened to indigenous peoples.

7. Commandos

World War II Europe under German power this game is a technique of thinking about your next step and especially how the foundations of that time were; Now you will be in the English army and you will be a command of highly dangerous operations such as infiltrating German camps.

8. Tropic

The cold war is the United States and the Soviet Union in high tension for the different ideologies. You will have to run your own island in the Pacific and all that entails this.

9. Civilization

A strategy video game and you should know how to transform your colony and how to evolve from the pyramids to the present and the near future.

10. Ryse: Son of Rome

In this video game you will be a Centurion in the time of Emperor Nero, for which you must conquer new lands, an interesting aspect is its graphics and scenarios.

11. Expeditions: Conqueror

Another strategy and decision-making game while conquering the lands of the new world and thanks to this you make wealth

12. Birth of America

Game adapted from the 18th century, you will have to deal with the confrontations of the time that were necessary to found North America.

33 Benefits of Mind Mapping

Hello dear readers, this time we will observe the advantages of the tools that serve to represent knowledge, and in this sense there are several details that must be taken into account, especially when it comes to training on conceptual map topics , mental, organizational charts, mindsets, map of ideas, and other names within the class of graphic organizers.

Among the benefits / advantages we have:

  1. Contribute to the organization of information in the brain.
  2. It benefits the collection of information.
  3. It facilitates the taking of notes in a conference, presentation or class.
  4. Develop reading comprehension.
  5. It works both cerebral hemispheres.
  6. It allows various intelligence.
  7. It allows visual memory.
  8. Back up studies for tests.
  9. Organize the study material.
  10. Integrate more information.
  11. Provides a general view of the contents.
  12. Benefits assimilation of concepts.
  13. It supports the innovation of contents and own concepts.
  14. Help communication with own words.
  15. It benefits long-term memory.
  16. Organize the thought.
  17. It allows the organization of study programs, courses, workshops.
  18. Organize the teaching strategy.
  19. Evaluate the student quickly.
  20. It allows a deeper explanation for leveling activities.
  21. It allows to generate indexes with their scales.
  22. Ponder the digital playful material in the classroom.
  23. It has a quick and intuitive simple operation.
  24. Creates an ideal environment for collaborative and cooperative work.
  25. Contribute the peer assessment.
  26. They offer a spatial representation.
  27. Improves the creation of new ideas.
  28. Allows recycling of significant contents
  29. Develop the interconnection of base and derived ideas.
  30. Encourage problem solving.
  31. Develop critical thinking.
  32. It allows to maintain the sequence of the study of a subject or area.
  33. It tends to generate more striking classes when participating in it.

We share a mind map created with Mindmeister

Use of Laptops in Education

After several countries have demonstrated the advantages and disadvantages of the 1 to 1 model, there are certain conclusions within how efficient it would be to deliver laptops to teachers for use within the classrooms, since what should concern us is that Students get to have enough expertise in computer use, which being digital natives could be fast learning.

The barriers to the curricular integration of the laptop for my point of view would be:

  • The training (educational community)
  • The teaching factor (adaptability)
  • The technological infrastructure (internet penetration)
  • Technical support and monitoring (of the team)
  • Supervision and improvement of methodologies (educational community)

Blue #Ballena a Macabre Game

This macabre and dangerous supposed game that has claimed several lives of teenagers, takes its name because it refers to the collective suicides of some whales, who seek the shore to find death. Within Greek mythology it was said that they committed suicide because Neptune, god of the seas had expelled them, but certain studies state that these marine mammals are affected by some disease that damages their echo-based navigation system, another study that is for following their leader that if he becomes ill or loses direction they imitate his behavior.

Now if returning to the central theme of this macabre game that lasts 50 days with 50 challenges, that is to say one per day, some force them to wake up at midnight to watch horror videos, cut off body parts and take selfies on the edge of a very high place and in the end it is that they take their life and commit suicide.

In February of this year, there were communications from Russia where they reported that Yulia Konstantinova, 15, and Veronika Volkova, 16, launched into a vacuum from a 14-story building in the city of Irkutsk, in Siberia.

This is already an evil that has spread across all social media platforms such as twitter, facebook, youtube, VKontakte, whatsapp, in which these death groups are created where members who upload photos of their challenges are appreciated compliments, this goes from being a subject that goes from being a game to a macabre act of mind control, adolescents who have not followed the instructions, have a profile which everyone knows about God go to churches and in their homes there is communication, Therefore, this does not seem attractive.

These are the 50 challenges of the blue whale if you observe any of these in your children or students, you must take action and open the dialogue immediately.

Day 1: Cut yourself with a knife by writing “f 57” in your hand and then send the photo to the administrator of the Facebook or WhatsApp group that invited you.
Day 2: Get up at 4.20 am and watch the horror and psychedelic videos that the administrator sends you.
Day 3: Cut yourself in the arms with a razor blade along the veins, but not very deep. Make only three cuts and send the photo to the administrator.
Day 4: Draw a whale on a sheet of paper and send it to the administrator.
Day 5: If you are ready to “become a whale” write “YES” with a knife in your leg. If you’re not ready, cut yourself several times (punish yourself).
Day 6: Challenge sent using an encrypted method.
Day 7: Cut yourself with a knife writing “f 40” in your hand and then send the photo to the administrator.
Day 8: Write “#i_am_whale” in your profile state (something like #yo_soy_ballena). You have to overcome your fears.
Day 9: You have to overcome your fears.
Day 10: Get up at 4:20 am and head to a roof (the higher the better).
Day 11: Cut a whale in your hand with a knife and send the photo to the administrator.
Day 12: Watch horror and psychedelic videos for a whole day.
Day 13: Listen to the music that “they” (administrators) send you.
Day 14: Cut your lip.
Day 15: Prick your hand with a pin many times.
Day 16: Do something painful to yourself, get sick.
Day 17: Go to the highest roof you can find, stand on the edge for a while.
Day 18: Go to a bridge and stand on the edge.
Day 19: Scale a crane or at least try to do it.
Day 20: The administrator does some test to see if you are a reliable person.
Day 21: Have a conversation with “a whale” (another player or the same administrator) on Skype.
Day 22: Go to a roof, sit on the edge with your legs hanging.
Day 23: Another proof sent encrypted.
Day 24: Secret task.
Day 25: Meet with “a whale.”
Day 26: The administrator will tell you the date of your death, you must accept it.
Day 27: Get up at 4:20 and walk to the train tracks (visit any train line you can find).
Day 28: Do not talk to anyone throughout the day.
Day 29: It boasts that “you are a whale.”
Day 30 to 49: Every day get up at 4:20 am, watch horror videos, listen to music that “they” send you, make a cut a day and talk to “a whale.”
Day 50: Jump from a tall building. Take your life.

They catch the alleged author of the “Blue Whale”

Philip Budeikin is 21 years old and is indicated as a possible author of the challenge.

As this harmless-looking young man is observed, he is accused of being the creator of such a terrifying game, which states that he never thought that people would do what he said is awaiting his conviction in court, but there are others who are taking the baton in this game that is becoming massive and has already reached hundreds of countries. Pass this information you could save a life !.

Augmented Reality in Education

What is augmented reality?

Augmented reality allows virtual elements to be combined in reality, that is, within the environment, and using devices such as the laptop, smartphone, tablet, Google glasses. Augmented reality has multiple application areas, among which are video games, medicine, marketing and education.

Necessary elements in Augmented reality

  1. Camera: to capture the real environment on which virtual information will be integrated.
  2. Bookmarks or hyperlinks: necessary to activate the RA process.
  3. Screen: to view the content.
  4. Software: essential to process all the information.

Known Augmented Reality Applications

Some of the best known RA applications are: Layar, Aurasma, Junaio, Wikitude, Aumentaty, augment Measure Kit, ARCity among others.

Immersion levels in Augmented Reality

Level 0: Hyperlinks in the physical world. The triggers of this level of augmented reality are QR codes. Having the appropriate application on the device, when scanning said QR code, it will take us to a specific website that shows us the content that interacts with reality.

Level 1: Augmented reality based on markers. The triggers, in this case, are the markers mentioned above. These markers are nothing more than figures of which, when scanned, we obtain a 3D model that overlaps the real image.

Level 2: Augmented reality without markers. In this case, the triggers are neither QR codes nor markers, but are simple images, objects and even GPS locations, the possible applicability of which is detailed in the following section.

Level 3: Increased vision. This last level is the one that makes use of the mentioned bionic lenses and glasses such as Google glasses.

Applications of RA in education

In the area of ​​education can be implemented in various ways explore some of these:

Animated textbooks.- it would allow to integrate exercises where the students could explain the objects treated in class from all possible perspectives, for example in subjects related to anatomy, history.

In teaching topics related to medicine, such as learning bone structure, the organs of the human body.

Online courses thanks to virtual games based on gestural recognition and geolocation.

Augmented reality would also allow information about specific physical locations.

Museum Augmented physical tours on walls with markers.

100 Books You Should Read Before You Die

1. 1984, by George Orwell

2. A Brief history of time, by Stephen Hawking

3. A moving, amazing and great story by Dave Eggers

4. A long road: Memories of a child soldier, from Ishmael Beah

5. A bad beginning, by Lemony Snicket

6. A wrinkle in time, by Madeleine L’Engle

7. Selected Stories, 1968-1994, by Alice Munro (not edited in Spanish)

8. Alice in Wonderland, by Lewis Carroll

9. All the president’s men, by Bob Woodward and Carl Bernstein

10. Angela’s Ashes by Frank McCourt

11. Are you there, God? It’s me, Margaret, from Judy Blume

12. Bel Canto, by Ann Patchett

13. Beloved, by Toni Morrison

14. Born to run, by Christopher McDougall

15. Words, eyes, memory, by Edwidge Danticat

16. Trap-22, by Joseph Heller

17. Charlie and the Chocolate Factory, by Roald Dahl

18. Charlotte’s web by E.B. White

19. Children of the wide world, by Abraham Verghese

20. The power to be vulnerable, by Brené Brown

21. Greg’s Diary, Book 1, by Jeff Kinney

22. Dune, by Frank Herbert

23. Fahrenheit 451, by Ray Bradbury

24. Fear and disgust in Las Vegas by Hunter S. Thompson

25. Lost, by Gillian Flynn

26. Good evening, Luna, by Margaret Wise Brown

27. Great hopes, by Charles Dickens

28. Weapons, germs and steel or Weapons, germs and steel: brief history of humanity in the last thirteen thousand years, by Jared Diamond, Ph.D.

29. Harry Potter and the Philosopher’s Stone, by J.K. Rowling

30. In cold blood, by Truman Capote

31. Interpreter of emotions, by Jhumpa Lahiri

32. The invisible man, by Ralph Ellison

33. Jimmy Corrigan, the smartest boy in the world, by Chris Ware

34. Confessions of a chef, by Anthony Bourdain

35. Life after life, by Kate Atkinson

36 The prairie house, by Laura Ingalls Wilder

37. Lolita, by Vladimir Nabokov

38. Love in the time of cholera, by Gabriel García Márquez

39. Love filter, by Louise Erdrich

40. The man in search of meaning, by Viktor E. Frankl

41. My life in Rose, by David Sedaris

42. Middlesex, by Jeffrey Eugenides

43. Children of Midnight, by Salman Rushdie

44. Moneyball: The art of winning in an unfair game, by Michael Lewis

45. Human servitude, by W. Somerset Maugham

46. ​​On the road, by Jack Kerouac

47. Memories of Africa, by Isak Dinesen

48. Persepolis, by Marjane Satrapi

49. The lament of Portnoy, by Philip Roth

50. Pride and prejudice, by Jane Austen

51. Silent Spring, by Rachel Carson

52. Slaughterhouse Five, by Kurt Vonnegut

53. Team of rivals: the political genius of Abraham Lincoln, Doris Kearns Goodwin

54. The Age of Innocence, by Edith Wharton

55. The amazing adventures of Kavalier and Clay by Michael Chabon

56. Autobiography of Malcolm X, by Malcolm X and Alex Haley

57. The book thief, by Markus Zusak

58. The wonderful brief life of Óscar Wao, by Junot Díaz

59. The Catcher in the Rye, by J.D. Salinger

60. The color of water, by James McBride

61. The corrections, by Jonathan Franzen

62. The devil in the white city, by Erik Larson

63. Anne Frank’s diary, by Anne Frank

64. Under the same star, by John Green

65. The giver, by Lois Lowry

66. The Golden Compass (The Dark Matter), by Philip Pullman

67. The Great Gatsby, by F. Scott Fitzgerald

68. The story of the maid, by Margaret Atwood

69. The corner house of Pooh, by A. A. Milne

70. The Hunger Games, by Suzanne Collins

71. The immortal life of Henrietta Lacks, by Rebecca Skloot

72. The Liars Club, by Mary Karr

73. The thief of lightning, by Rick Riordan

74. The Little Prince, by Antoine de Saint-Exupéry

75. The Long Goodbye, by Raymond Chandler

76. The elevated tower: Al-Qaeda and the origins of 9/11, by Lawrence Wright

77. The Lord of the Rings, by J.R.R. Tolkien

78. The man who confused his wife with a hat, by Oliver Sacks

79. The dilemma of the omnivore, by Michael Pollan

80. The magic booth, by Norton Juster

81. The poisoned Bible by Barbara Kingsolver

82. The Power Broker, by Robert A. Caro

83. Chosen for glory, by Tom Wolfe

84. The road, by Cormac McCarthy

85. The Secret, by Donna Tartt

86. The Shining, by Stephen King

87. The foreigner, by Albert Camus

88. Fiesta, by Ernest Hemingway

89. The things worn by the men who fought, by Tim O’Brien

90. The very hungry caterpillar, by Eric Carle

91. The wind in the willows, by Kenneth Grahame

92. Chronicle of the bird that strings the world, by Haruki Murakami

93. The world according to Garp, by John Irving

94. The year of magical thinking, by Joan Didion

95. Everything falls apart, by Chinua Achebe

96. Kill a Mockingbird, by Harper Lee

97. Invincible, by Laura Hillenbrand

98. The Valley of the Dolls, by Jacqueline Susann

99. Where the road is cut, Shel Silverstein

100. Where the monsters live, by Maurice Sendak